Social multiplayer · Virtual café
Kream & Sugar
A cosy 2D virtual café where up to 16 players meet, chat with proximity voice and play quests together.

- Role
- Senior Unity Engineer — game lead
- Built at
- Nplays
- Platforms
- Web (WebGL)
- Genre
- Social multiplayer · Virtual café
- Players
- Up to 16 players per session
- Outcome
- 16-player realtime sessions
- Engine
- Unity · C#
The game
Kream & Sugar is a 2D virtual café — a social hangout where up to 16 players meet at a time, chat using proximity-based voice chat and solve quests together in a single session. Players customise their profile, explore the café and compete in question-based games on realtime leaderboards.
My contribution
As Senior Unity Engineer I led game development and design, owning both client-side gameplay and the Firebase backend. I designed the UI/UX and animations, and implemented the voice chat, quest system, realtime leaderboards and the admin moderation panel.
Highlights
- Realtime 16-player sessions on Photon PUN 2
- Proximity-based voice chat between nearby players
- Quest system and realtime leaderboards
- Admin moderation panel
- Firebase backend for accounts, profiles and points
- UI/UX design and character animation
Tech stack
- Unity
- C#
- Photon PUN 2
- Firebase
- REST APIs





