Social multiplayer · Virtual café

Kream & Sugar

A cosy 2D virtual café where up to 16 players meet, chat with proximity voice and play quests together.

Kream & Sugar virtual café shown on phone screens
Role
Senior Unity Engineer — game lead
Built at
Nplays
Platforms
Web (WebGL)
Genre
Social multiplayer · Virtual café
Players
Up to 16 players per session
Outcome
16-player realtime sessions
Engine
Unity · C#

The game

Kream & Sugar is a 2D virtual café — a social hangout where up to 16 players meet at a time, chat using proximity-based voice chat and solve quests together in a single session. Players customise their profile, explore the café and compete in question-based games on realtime leaderboards.

My contribution

As Senior Unity Engineer I led game development and design, owning both client-side gameplay and the Firebase backend. I designed the UI/UX and animations, and implemented the voice chat, quest system, realtime leaderboards and the admin moderation panel.

Highlights

  • Realtime 16-player sessions on Photon PUN 2
  • Proximity-based voice chat between nearby players
  • Quest system and realtime leaderboards
  • Admin moderation panel
  • Firebase backend for accounts, profiles and points
  • UI/UX design and character animation

Tech stack

  • Unity
  • C#
  • Photon PUN 2
  • Firebase
  • REST APIs