VR simulation · Medical training

VR Medical Emergency Trainer

Step into a virtual ER, assess a collapsing patient and respond with real equipment — oxygen, IV and defibrillator — then get a scored debrief.

Confidential client project. Builds and source are under NDA, so there’s no public link — get in touch and I’ll walk you through it privately.

VR emergency room with a patient on a bed and a vitals monitor
Role
VR Developer
Platforms
Meta Quest · PC VR
Genre
VR simulation · Medical training
Outcome
Hands-on emergency scenarios
Engine
Unity · C#
Availability
Under NDA · demo on request

The game

An emergency-response training simulator for medical schools, nursing programmes and hospitals. Trainees enter a virtual emergency room, assess an unconscious patient and work through the protocol — checking responsiveness, breathing and pulse, calling for help and intervening — while the patient and vitals monitor react live to every action.

My contribution

I built the VR interaction layer and the scenario engine: physically grabbable equipment, a live vitals model (heart rate, SpO₂, blood pressure, temperature), randomised symptoms, an instructor mode and the end-of-session debrief that scores assessment, response time and critical errors.

Highlights

  • Physical interaction with oxygen, IV, medication and defibrillator
  • Live vitals monitor that reacts to the trainee’s actions
  • Randomised symptoms so no two runs are the same
  • Debrief with assessment score, response time and critical errors
  • Instructor mode for guided sessions

Tech stack

  • Unity
  • C#
  • XR Interaction Toolkit
  • OpenXR
  • Meta XR SDK