
VR simulation · Medical training
VR Medical Emergency Trainer
Step into a virtual ER, assess a collapsing patient and respond with real equipment — oxygen, IV and defibrillator — then get a scored debrief.
- Meta Quest
- PC VR
I build extended reality (XR) in Unity: VR training simulations and walkthroughs for Meta Quest and PC VR, and mobile AR apps with AR Foundation for iPhone (ARKit) and Android (ARCore) — with the same production discipline as my shipped games.
Hands-on scenarios with grabbable equipment, live state and scored debriefs — like a medical emergency trainer and a VR combat gym.
Walk through properties before they’re built and restyle floors, walls, furniture and lighting in real time.
AR Foundation apps that scan the room and place products at true scale, or bring posters, packaging and cards to life.
AR cones and targets on a real pitch, with every drill timed, scored and tracked.
Selected work
Real projects I’ve shipped — each case study covers my role, the stack and the outcome.
All projects
VR simulation · Medical training
Step into a virtual ER, assess a collapsing patient and respond with real equipment — oxygen, IV and defibrillator — then get a scored debrief.

VR · Property visualisation
Walk through properties in VR — even unbuilt ones — and restyle floors, walls, furniture and lighting in real time.

AR · Furniture & interiors
Scan your floor, place real furniture at true scale, customise colour and fabric, then save, share or buy the design.

VR fitness · Combat training
A virtual combat gym: train on heavy bags, pads and AI sparring partners while every punch is measured for speed, power and accuracy.

AR · Interactive marketing
Scan a poster, box or business card and it springs to life — 3D characters, product hotspots and campaign analytics in one platform.

AR · Sports & fitness
A personal coach in your pocket: AR cones and targets appear on the pitch and every drill is timed, scored and tracked.
Tools & tech
FAQ
Augmented reality (AR) places digital content on top of the real world through a phone, tablet or headset camera. Virtual reality (VR) puts you inside a fully digital environment with a headset like Meta Quest. Extended reality (XR) is the umbrella term for both, plus mixed reality.
Meta Quest and PC VR through OpenXR, the XR Interaction Toolkit and the Meta XR SDK, and iOS and Android phones and tablets for AR through AR Foundation (ARKit and ARCore).
Yes. I build the interaction layer, the scenario logic, scoring and debriefs, and admin or reporting tools — as in my VR medical emergency trainer and the VDA vehicle assessment simulator.
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