
Sports · Pixel-art career
Retro Pickleball
Swipe. Dink. Smash. Win the title. A 16-bit pickleball career game with fans, morale and four court surfaces.
- Android
I’m a game developer and game engineer with 55+ shipped games and 1M+ installs: casual puzzlers, sports and action games, RPGs, online board games and educational games for mobile, PC and web browsers. I take games from the first playable prototype to store launch and LiveOps.
iOS and Android games with AdMob, in-app purchases and analytics — from hyper-casual puzzlers to a $550K idle strategy game.
Windows games for the Microsoft Store and itch.io, like Pop It Maze with 500+ levels and a kids’ brick-building puzzle set.
Unity WebGL games that run from a link: online multiplayer board games, a social café and event games.
2D pixel-art and illustrated games (Retro Pickleball, Kream & Sugar, Alpha Kids) and 3D open-world, action and VR titles (Blades of Destiny, Rush Horizon).
Selected work
Real projects I’ve shipped — each case study covers my role, the stack and the outcome.
All projects
Sports · Pixel-art career
Swipe. Dink. Smash. Win the title. A 16-bit pickleball career game with fans, morale and four court surfaces.

Action RPG · Open world
An open-world action RPG with combo combat, behaviour-tree enemy AI, weapon upgrades and dynamic missions.

Online board game · Strategy
A realtime competitive board game: roll the dice, capture pieces, send rivals to jail and race into the scoring zones.

Arcade puzzle · Casual
A relaxing arcade maze where every move pops the bubbles — with 500+ levels.

Top-down survival shooter
A top-down survival shooter: hold out against endless zombie waves, pick power-ups and become the last one standing.

Match-3 puzzle · Mobile
A magical match-3 adventure through a fairy kingdom, packed with combos, boosters and tricky obstacles.
Tools & tech
FAQ
Casual and puzzle games (match-3, physics, mazes), sports, action RPG, open-world driving, survival shooters, online board games, social multiplayer, kids’ learning games and event games — 55+ titles across mobile, PC and web.
Both. 2D examples include Kream & Sugar, Whack Flag, Retro Pickleball and Alpha Kids; 3D examples include Blades of Destiny, Rush Horizon and my VR and AR simulations.
Yes — builds, signing, store listings, AdMob and in-app purchase setup, and submission to Google Play, the App Store, the Microsoft Store and itch.io.
Yes. I usually own the technical side and work alongside artists, designers and producers, with playable builds every week so everyone can see progress.
More expertise