Game developerfor 2D & 3D games

I’m a game developer and game engineer with 55+ shipped games and 1M+ installs: casual puzzlers, sports and action games, RPGs, online board games and educational games for mobile, PC and web browsers. I take games from the first playable prototype to store launch and LiveOps.

What I build: Game developer

  • Mobile games

    iOS and Android games with AdMob, in-app purchases and analytics — from hyper-casual puzzlers to a $550K idle strategy game.

  • PC games

    Windows games for the Microsoft Store and itch.io, like Pop It Maze with 500+ levels and a kids’ brick-building puzzle set.

  • Web & browser games

    Unity WebGL games that run from a link: online multiplayer board games, a social café and event games.

  • 2D & 3D games

    2D pixel-art and illustrated games (Retro Pickleball, Kream & Sugar, Alpha Kids) and 3D open-world, action and VR titles (Blades of Destiny, Rush Horizon).

Selected work

Proof, notpromises

Real projects I’ve shipped — each case study covers my role, the stack and the outcome.

All projects
Retro Pickleball pixel-art key art with a player on court
Career mode on 4 surfacesPrivate

Sports · Pixel-art career

Retro Pickleball

Swipe. Dink. Smash. Win the title. A 16-bit pickleball career game with fans, morale and four court surfaces.

Solo Developer
  • Android
Blades of Destiny warrior in a war-torn open world
Combo combat & behaviour-tree AI

Action RPG · Open world

Blades of Destiny

An open-world action RPG with combo combat, behaviour-tree enemy AI, weapon upgrades and dynamic missions.

Lead Developer · at Coeus Solutions
  • Mobile
Batre board game shown on phone screens
MultiplayerRealtime 1v1 multiplayer

Online board game · Strategy

Batre Checkers

A realtime competitive board game: roll the dice, capture pieces, send rivals to jail and race into the scoring zones.

Unity Game Developer · for Batre LLC
  • Web (WebGL)
Pop It Maze key art — glossy orange pop-it bubbles next to the colourful game logo
500+ levels

Arcade puzzle · Casual

Pop It Maze

A relaxing arcade maze where every move pops the bubbles — with 500+ levels.

Unity Developer · at SabaSoft Games
  • Windows
Lone Hero survivor surrounded by zombies

Top-down survival shooter

Zombie Survival — Lone Hero

A top-down survival shooter: hold out against endless zombie waves, pick power-ups and become the last one standing.

Software Engineer · at Coeus Solutions
  • Android
Fairy Match 3 colourful match-3 board with a fairy

Match-3 puzzle · Mobile

Fairy Match 3: Magic Puzzle

A magical match-3 adventure through a fairy kingdom, packed with combos, boosters and tricky obstacles.

Developer & designer
  • Android

Tools & tech

The stackI work with

  • Unity 2D / 3D
  • C#
  • Photon
  • Firebase
  • PlayFab
  • AdMob
  • In-app purchases
  • DOTween
  • Shader Graph
  • Google Play
  • App Store
  • itch.io
Commercial Unity experience
5+ years
Games & apps shipped
55+
Player installs
1M+
Unity certifications
2×

FAQ

Questionsanswered

What types of games have you developed?

Casual and puzzle games (match-3, physics, mazes), sports, action RPG, open-world driving, survival shooters, online board games, social multiplayer, kids’ learning games and event games — 55+ titles across mobile, PC and web.

Do you make 2D or 3D games?

Both. 2D examples include Kream & Sugar, Whack Flag, Retro Pickleball and Alpha Kids; 3D examples include Blades of Destiny, Rush Horizon and my VR and AR simulations.

Can you publish my game to the stores?

Yes — builds, signing, store listings, AdMob and in-app purchase setup, and submission to Google Play, the App Store, the Microsoft Store and itch.io.

Can you work with my artists and designers?

Yes. I usually own the technical side and work alongside artists, designers and producers, with playable builds every week so everyone can see progress.