
Social multiplayer · Virtual café
Kream & Sugar
A cosy 2D virtual café where up to 16 players meet, chat with proximity voice and play quests together.
- Web (WebGL)
Web3 titles are part of my 55+ releases. My approach: a blockchain game is still a game first. The core loop, performance and player experience come before the chain, with Unity clients for WebGL and mobile and a solid backend behind them.
A core loop that’s fun without tokens, so players stay for the game — then ownership and rewards on top.
WebGL and mobile builds that load fast and run smoothly, with clean C# architecture.
Accounts, leaderboards and game data with Firebase, PlayFab and REST APIs, connected to your chain’s SDKs.
Realtime and turn-based multiplayer with Photon for competitive and social Web3 games.
Selected work
Real projects I’ve shipped — each case study covers my role, the stack and the outcome.
All projects
Social multiplayer · Virtual café
A cosy 2D virtual café where up to 16 players meet, chat with proximity voice and play quests together.

Online board game · Strategy
A realtime competitive board game: roll the dice, capture pieces, send rivals to jail and race into the scoring zones.

Event game · Fraud awareness
A fraud-awareness arcade game built in under two weeks for Tookitaki’s live fintech event in Singapore.
Tools & tech
FAQ
Yes — Web3 titles are part of my 55+ shipped releases. Get in touch and I’ll walk you through them on a call.
Yes. I usually own the Unity client, gameplay and game backend, and integrate with the smart contracts and SDKs your blockchain team provides.
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