Sports management platform

PlayerSense

A football management platform used by Major League Soccer coaching staff for tactics, team organisation and communication.

PlayerSense football management platform with a 3D pitch
Role
Unity Engineer
Client
PlayerSense
Built at
Nplays
Platforms
PC · Web
Genre
Sports management platform
Outcome
Used by MLS coaching staff
Engine
Unity · C#

The game

PlayerSense is a football sports-management simulation platform for PC and Web, adopted by Major League Soccer (MLS) coaching staff. It helps coaches and teams manage organisations, plan tactics and streamline communication in one place.

My contribution

I implemented the team-organisation system, realtime chat and tactical project-sharing features in Unity with a Firebase backend and REST APIs, working closely with the design team on the UI.

Highlights

  • Adopted by Major League Soccer (MLS) coaching staff
  • Team and organisation management
  • Realtime chat between coaches and players
  • Tactical planning and project sharing
  • Firebase backend and REST integrations

Tech stack

  • Unity
  • C#
  • Firebase
  • REST APIs