
Online board game · Strategy
Batre Checkers
A realtime competitive board game: roll the dice, capture pieces, send rivals to jail and race into the scoring zones.
- Web (WebGL)
Looking to hire a Unity developer? I help studios, companies and founders build games, AR/VR/XR apps and 3D simulations for mobile, PC, web and Meta Quest — with clean architecture, reliable networking and a backend that scales.
What I do
Realtime and turn-based multiplayer with Photon PUN 2, Fusion and Mirror — rooms, matchmaking, state sync, proximity voice chat and up to 16 concurrent players per session.
AI-powered app features — chat assistants, smart search and generated content through LLM APIs — plus core loops, behaviour-tree enemy AI and progression in games.
Firebase and PlayFab for auth, cloud saves, leaderboards, analytics and admin panels, plus REST APIs and WebSockets.
Flutter and Unity apps and games for iOS and Android, with Firebase, AdMob, in-app purchases and analytics — tuned for low-end devices.
Immersive AR/VR experiences and blockchain-enabled games, built with the same production discipline as everything else.
K-12 learning games and event games that teach through play — from a $75K climate-science title to a two-week fintech activation.
Ways to work together
From concept to store release. I own the technical side end to end and work with your artists and designers.
Add Photon networking, Firebase or PlayFab to an existing Unity project — or fix the one that’s fighting you.
A senior Unity engineer embedded in your team for a sprint, a milestone or the long run.
Multiplayer Unity developer
Realtime and turn-based multiplayer games I’ve built with Photon and Firebase.

Online board game · Strategy
A realtime competitive board game: roll the dice, capture pieces, send rivals to jail and race into the scoring zones.

Social multiplayer · Virtual café
A cosy 2D virtual café where up to 16 players meet, chat with proximity voice and play quests together.
Process
Playable builds every week, honest estimates and clear communication.
We talk through your idea, audience and platforms. I map technical risks early — netcode, backend, store requirements — and turn it into a clear plan.
A playable vertical slice, fast. We find the core loop that works before investing in content, with builds you can play every week.
Clean, modular C# architecture. Multiplayer, backend, analytics and monetisation are wired in properly — not bolted on at the end.
Optimisation, QA, store submission and launch — then LiveOps, updates and the inevitable “one more feature”.
FAQ
No. Games are a big part of my work, but I also build Flutter mobile apps for iOS and Android, AI-powered apps with LLM APIs like OpenAI and Gemini, AR/VR/XR experiences, and enterprise 3D simulations and training tools.
Yes. I build cross-platform iOS and Android apps in Flutter and Dart with Firebase, REST APIs, in-app purchases and analytics — and use Unity when an app needs 3D, AR or realtime graphics.
Yes — AI chat assistants, smart search, summaries and generated content using LLM APIs like OpenAI and Google Gemini, with API keys kept on the server. I also build AI-driven gameplay, such as adaptive difficulty and AI opponents.
Senior or lead Unity roles (gameplay, multiplayer or XR), mobile app roles with Flutter, and AI app development. I’m open to full-time, contract and freelance work, remote or with relocation.
Multiplayer games (realtime and turn-based), mobile games and apps for Android and iOS, WebGL browser games, AR/VR, 3D simulations, EdTech and serious games, and Web3 titles. I can lead a project end to end or join your team.
Yes — I’ve integrated Photon Fusion and PUN 2 across 5+ realtime titles, from a two-player online board game to a 16-player social café with proximity voice chat. I also work with Mirror and UNet.
Yes. Firebase (auth, Firestore, Realtime Database, hosting, analytics), PlayFab (leaderboards, player data, economy), REST APIs and WebSockets — plus admin panels so your team can manage content.
I’m based in Lahore, Pakistan (UTC+5) and have worked remotely with teams across the US, EU, UK, the Middle East and Singapore — including two and a half years with a Berlin-based company. I’m open to remote roles and to relocating for the right opportunity.
Yes. Alongside full-time and contract roles, I take on freelance Unity projects — from multiplayer prototypes to full game builds and backend integrations.
Usually within 24 hours. Messages from the contact form go straight to my inbox — recruiters are welcome to include a job link.