Simulation · Security training

VDA — Vehicle Dynamic Assessment

A 3D vehicle-impact assessment tool: plan attack routes through a configurable city and get physics-accurate speed, distance and time-to-impact analysis.

Confidential client project. Builds and source are under NDA, so there’s no public link — get in touch and I’ll walk you through it privately.

VDA simulation showing a vehicle approach route through a 3D city block
Role
Lead Unity Developer
Client
Security-tech client (UAE)
Platforms
Windows · Web admin
Genre
Simulation · Security training
Players
50 users + admin
Outcome
Physics-accurate impact simulation
Engine
Unity · C#
Availability
Under NDA · demo on request

The game

VDA is a Windows simulation tool that lets security analysts assess hostile-vehicle scenarios in a configurable 3D city. Analysts place vehicles of 1.5 t, 2.5 t or 7.2 t at speeds from 0 to 160 km/h, draw approach paths and instantly see maximum achievable speed, distance and time-to-impact, with speed, distance and time graphs that can be exported for reports.

My contribution

I built the simulation end to end in Unity — vehicle kinematics, path tools, the procedural map generator and the analytics graphs — and integrated it with a React + Firebase admin dashboard that manages 50 users, licences and recorded sessions.

Highlights

  • Kinematic model for three vehicle classes from 0–160 km/h
  • Speed / distance / time graphs with export
  • Auto path generation, convoy mode and collision matrix
  • Procedural map generator and LiDAR-style scanning view
  • Session video recording for review and audit
  • React + Firebase admin dashboard for 50 users

Tech stack

  • Unity
  • C#
  • Firebase
  • React
  • REST APIs