Simulation · Security training
VDA — Vehicle Dynamic Assessment
A 3D vehicle-impact assessment tool: plan attack routes through a configurable city and get physics-accurate speed, distance and time-to-impact analysis.
Confidential client project. Builds and source are under NDA, so there’s no public link — get in touch and I’ll walk you through it privately.

- Role
- Lead Unity Developer
- Client
- Security-tech client (UAE)
- Platforms
- Windows · Web admin
- Genre
- Simulation · Security training
- Players
- 50 users + admin
- Outcome
- Physics-accurate impact simulation
- Engine
- Unity · C#
- Availability
- Under NDA · demo on request
The game
VDA is a Windows simulation tool that lets security analysts assess hostile-vehicle scenarios in a configurable 3D city. Analysts place vehicles of 1.5 t, 2.5 t or 7.2 t at speeds from 0 to 160 km/h, draw approach paths and instantly see maximum achievable speed, distance and time-to-impact, with speed, distance and time graphs that can be exported for reports.
My contribution
I built the simulation end to end in Unity — vehicle kinematics, path tools, the procedural map generator and the analytics graphs — and integrated it with a React + Firebase admin dashboard that manages 50 users, licences and recorded sessions.
Highlights
- Kinematic model for three vehicle classes from 0–160 km/h
- Speed / distance / time graphs with export
- Auto path generation, convoy mode and collision matrix
- Procedural map generator and LiDAR-style scanning view
- Session video recording for review and audit
- React + Firebase admin dashboard for 50 users
Tech stack
- Unity
- C#
- Firebase
- React
- REST APIs





