Mobile gamesfor iOS and Android

Most of my 55+ shipped titles are mobile games: casual and puzzle games, a pixel-art sports career game, a $550K idle strategy game and a K-12 EdTech game on the App Store and Google Play — together passing 1M+ installs.

What I build: Mobile game developer

  • Casual & puzzle games

    Match-3, physics, mazes and colour puzzles built for touch, short sessions and hundreds of levels.

  • Strategy, sports & action

    Idle strategy, a pixel-art pickleball career game, open-world driving and survival shooters.

  • Monetisation & analytics

    AdMob rewarded and interstitial ads, in-app purchases and Firebase Analytics events to tune retention and revenue.

  • Backend & LiveOps

    Firebase and PlayFab for accounts, cloud saves, remote config, leaderboards and content updates without a new build.

Selected work

Proof, notpromises

Real projects I’ve shipped — each case study covers my role, the stack and the outcome.

All 13 Mobile projects
Galactic Acres logo with cute creatures on a floating island, next to two in-game phone screens
$550K client project

Idle strategy · Mobile

Galactic Acres

A premium idle farming & strategy game: shelter creatures from across the universe and defend your sanctuary from space pirates.

Lead Unity Architect · for Good Gaming (US)
  • Android
Retro Pickleball pixel-art key art with a player on court
Career mode on 4 surfacesPrivate

Sports · Pixel-art career

Retro Pickleball

Swipe. Dink. Smash. Win the title. A 16-bit pickleball career game with fans, morale and four court surfaces.

Solo Developer
  • Android
Title screen of Matty the Water Molecule — a cartoon water droplet jumping out of a tropical sea
$75K EdTech project

EdTech · K-12 adventure

Matty the Water Molecule

A K-12 learning adventure through the ocean and the water cycle, played in the browser.

Software Engineer · at Coeus Solutions
  • Web
Smash Blitz cannon firing at a tower of colourful blocks
1,000+ levels

Physics puzzle · Mobile

Smash Blitz: Cannon Ball

Aim, fire and watch towers crumble — an oddly satisfying cannon-ball physics game with 1,000+ hand-crafted levels.

Developer & designer
  • Android
Fairy Match 3 colourful match-3 board with a fairy

Match-3 puzzle · Mobile

Fairy Match 3: Magic Puzzle

A magical match-3 adventure through a fairy kingdom, packed with combos, boosters and tricky obstacles.

Developer & designer
  • Android
Bus Jam: Color Escape car park full of colourful buses
Under NDA

Casual puzzle · Mobile

Bus Jam: Color Escape

Clear the traffic jam by sending each colour of passengers to the matching bus — before the station fills up.

Unity Developer
  • Android

Tools & tech

The stackI work with

  • Unity
  • C#
  • Android
  • iOS
  • Firebase
  • PlayFab
  • AdMob
  • In-app purchases
  • DOTween
  • Google Play
  • App Store
Commercial Unity experience
5+ years
Games & apps shipped
55+
Player installs
1M+
Unity certifications
2×

FAQ

Questionsanswered

How do you monetise mobile games?

With AdMob (rewarded and interstitial ads), in-app purchases and analytics events, so the economy can be tuned from real player data rather than guesses.

Do your games run well on low-end Android phones?

Yes — I profile on real low-end devices and optimise textures, draw calls, memory and battery use before launch.

Do you also build mobile apps that aren’t games?

Yes. I build cross-platform apps in Flutter, and Unity-powered apps where 3D or AR matters — see my Flutter app developer and AI app developer pages.