Action RPG · Open world

Blades of Destiny

An open-world action RPG with combo combat, behaviour-tree enemy AI, weapon upgrades and dynamic missions.

Blades of Destiny warrior in a war-torn open world
Role
Lead Developer
Built at
Coeus Solutions
Platforms
Mobile
Genre
Action RPG · Open world
Outcome
Combo combat & behaviour-tree AI
Engine
Unity · C#

The game

A legendary warrior emerges in a kingdom shrouded in mystery. Players master combo attacks, battle ruthless enemies, uncover ancient secrets and take on missions across a dynamic, war-torn open world.

My contribution

I led development of the core gameplay systems — combo combat, enemy AI behaviour trees, weapon upgrades, abilities and dynamic mission flow — and contributed to world interaction and performance optimisation.

Highlights

  • Combo-based melee combat
  • Enemy AI with behaviour trees
  • Weapon upgrade and ability systems
  • Dynamic mission flow
  • Performance optimisation

Tech stack

  • Unity
  • C#
  • Shader Graph
  • Git