Action RPG · Open world
Blades of Destiny
An open-world action RPG with combo combat, behaviour-tree enemy AI, weapon upgrades and dynamic missions.

- Role
- Lead Developer
- Built at
- Coeus Solutions
- Platforms
- Mobile
- Genre
- Action RPG · Open world
- Outcome
- Combo combat & behaviour-tree AI
- Engine
- Unity · C#
The game
A legendary warrior emerges in a kingdom shrouded in mystery. Players master combo attacks, battle ruthless enemies, uncover ancient secrets and take on missions across a dynamic, war-torn open world.
My contribution
I led development of the core gameplay systems — combo combat, enemy AI behaviour trees, weapon upgrades, abilities and dynamic mission flow — and contributed to world interaction and performance optimisation.
Highlights
- Combo-based melee combat
- Enemy AI with behaviour trees
- Weapon upgrade and ability systems
- Dynamic mission flow
- Performance optimisation
Tech stack
- Unity
- C#
- Shader Graph
- Git





